Sinn Studio Inc. secures $2.5m funding for VR combat game

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Sinn Studio Inc., a Canada-based leader in extended reality () development, announced the successful closure of a $2.5 million funding round, led by Hartmann Capital, along with key contributions from Boost VC, Republic, Alumni Ventures, Mana Ventures, MetaVision, and several industry angels, including Chris Ye from Uken Games. This significant investment marks a pivotal moment for Sinn Studio, empowering them to launch the world’s first real-time Player vs Player (PvP) combat game.

The forthcoming game, which will be available for free, is built on Sinn Studio’s proprietary “Combat Engine” and supported by the innovative “Large Intent Model” (LIM). This neural network is uniquely designed to understand and learn from the complex dynamics of human motion during combat, positioning Sinn Studio at the forefront of addressing some of the most intricate challenges in .

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Revolutionizing VR Combat

Alek Sinn, Co-Founder & CEO of Sinn Studio, shared his excitement about reaching this milestone after enduring the fluctuating fortunes of the VR industry as a self-funded entity. “We spent seven years surviving the ups and downs of VR as a bootstrapped company, waiting for that industry-defining moment, and the right partners to commit to our first fundraise,” said Sinn. “Today, we’re incredibly grateful to Hartmann Capital and everyone else who joined our seed round for their belief in our mission to redefine the future of combat in this exciting new era of spatial computing.”

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Felix Hartmann, Managing Partner at Hartmann Capital, now a member of the Sinn Studio Board, echoed Sinn’s sentiments. “Virtual Reality transforms experiences beyond the capabilities of traditional 2D screens. Combat, both a fundamental aspect of human competition and one of its oldest sports, is poised for a groundbreaking evolution in VR,” Hartmann commented. “Sinn Studio is at the forefront of this transformation and is setting the stage for immersive combat to become a pivotal part of both sports and cultural landscapes.”

From Humble Beginnings to Industry Pioneers

Since its inception in 2017 by a lone developer, Sinn Studio has grown to a full-time team of 30. The studio has already made significant waves in the gaming community with its award-winning and best-selling title, “Swordsman,” which was recognized as a “Most Popular Game” of 2023 on Quest and a top 10 bestseller on VR.

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The launch of their PvP combat game is not just a new chapter for Sinn Studio but a potential game-changer for the VR industry. It promises to merge the inherent fun of social interaction with the intense competitiveness of combat, setting new benchmarks for engagement and realism in virtual reality gaming.


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